***Contains Spoilers***
The Damage series from 1994 centers on the character of Grant Emerson, a young man who accidentally becomes a living weapon after a government experiment gone wrong. The narrative attempts to blend superhero themes with government conspiracy elements, but it largely fails to engage. Damage’s uncontrollable power leads to his enlistment in a mission that serves more to advance the Titans storyline than to give the character much depth of his own.
What I liked about the series was its premise. The concept of a young man grappling with destructive power and trying to control it has potential, but the execution felt flat. The visuals were decent, but nothing extraordinary. Unfortunately, that’s where my enjoyment ends.
What I didn’t like, however, was the underwhelming backstory. It’s hardly explored, leaving Damage feeling like a missed opportunity. His origin, motivation, and struggle with his powers aren’t compelling enough to make the reader invest emotionally. The series feels like filler, not contributing much to the overall Titans storyline or any larger narrative. The character development is weak, and by the end of the run, Damage doesn’t stand out as anything memorable.
In conclusion, the Damage series feels like a forgotten side project. Its attempts at deeper storytelling fall short, and it feels like it was mostly created to fill space for the Titans franchise rather than stand on its own. Sadly, I can’t recommend this to anyone who isn’t already a die-hard fan of 1990s comics. Rating: 1 star.
Feature Image Damage #5 cover art by Tom McWeeney and Bill Marimon